Modelling 2, Task 3b

The Horse Lizard.

Before I started to sculpt, I collected several reference images to look at the form and muscular features of a horse and Lizard. Combined with the previous images and the reference drawings previously sketched I could imagine how the horse and lizard would work together as a hypothetical creature.

horse lizard

I built a maquette, to reference the creature from all angles. I started with the armature, using the image and pose in the reference above. then built up the core mass with foil and clay. I then built up the rest of the mass with clay. I added and removed clay where I believed necessary, looking at the reference material. this process help me pre visualise the form needed to build in z brush.

I Practiced on brush sculpting a Pantha. I learnt how to use several tools, and brushes in z brush. z sphreres were used as the armature of the pose, I built up with primitive shapes and curve tubes, using stroke to mimic the muscle structure. This structure was then Dyna-meshed. The form of the panther was built up the form using, inflate, clay build up, the reverse using the ctrl key and smooth. What I struggled wit the most was the navigation, and moving around z brush. rotating and holding shift to snap to different perspectives was useful.

I initially used a reference image of a horse in a pose to create the armature, to match the proportions . however in hindsight I believe I would have been better for me to pose the horse in a relaxed state then posing and taking advantage of symmetry. I followed the same process as building the clay maquette and the brush panther.I wasn’t completely happy with the original position of the fore arms and used a mask and the transpose key to reposition the arms.

The hosrelizard is posed on its haunches, rearing upwards. he uses his tail to balance on, similar to a kangaroo. In this position he could either scare other creditors away by making itself bigger or be leaning against a tree to catch prey. The fore arms of the lizard have the structure of lizard anatomy and would bend like lizard arms rather then bend forward from the knees like a horse. The neck is the size of a horse’s neck but would move like a lizard, giving the creature a wider range of sight. the feet are a mixture between haves and lizard feet. in the shape of hooves so it can run on all terrain with claws, to grab prey.



Modelling 2, Task 3

Team Gummo – Cooper, Jake, Melissa

Our Task was to research the 2 creatures chosen and develop a design with a strong anatomical base that would pass as an actual animal. We choose 2 quadrupeds a horse and a lizard. We started to collect images of the web to give us an idea of the skeleton, muscle structure and look of the creature. I have assembled a few of the images found, shown below.

We discussed what type of lizard we should incorporate and decided against lizards with superficial extras, such as the frill neck lizard and the armadillo lizard.


Our final choice of lizard was a geko.

We were looked into what type of feet the creature should have. horse hooves, lizard feet or a combination of both.

We had a group discussion, with the following queries were decided.

herbivorous or carnivorous? meat eater

Habitat/environment?  arid desert, rocky planes

type skin or more of the horse skin? lizard skin  

stand of 2 or 4 legs? (no bipeds) so 4

Size of animal? horse size, stronger and faster

How it walks/runs? trots, gallops, like a feline

Leg movement? back horse legs with large lizard feet, propels from front arms and pushes of back legs,

Tail movement? straight when in a gallop (if it moved up and down or side to side it would put the creature off balance when in movement

Tail size? large dinosaur tail (same size as body to head) for balancing. used to attack prey iguana tail 

Neck and head movement? move like a lizard

Claws or hooves? large lizard feet, for balance, and for handling prey  feet are a combination of lizard feet and horse hooves.

Reptile or mammal? Reptile

Warm or cool blooded? Cold, Warm blooded (at night or morning, so it would not be so venerable in the cold weather. because of its size it could not hibernate like a lizard).

Quick sketches were drawn to discuss different ideas, of how the creature would look.

A skeletal Structure was drawn showing how the joints would fit together.


Anatomy was drawn to show how the hybrid would combine muscles from the two animals.

lizardhorse anatomy

A Concept photomontage was created to show the look and the feel of the creature.

horse lizardhorselizard environment

Our Creature is a combination of a geko lizard and a horse. We have taken the head front arms and tail of a lizard and combined them with the body and the hind legs of the horse. In scale the strong arms and shoulders could the weight of the horse and connects from the horses shoulders to the lizard biceps. the bone structure of the tail is extended to a large lizard tail. The tail extends while in motion and carries the weight of the hoser lizard while up right. The feet are a combination of a horse and lizard, so it could run on all terrains while still use claws for its prey. It is a carnivore who’s habitat is desert and rocky plains. It has lizard skin to protect against the harsh suns rays.

Modelling 2, Task 2



1st attempt of the spear tip. the spear tip has 4 mirroring axis. I decided to work with 1 quarter, the top half of the spear tip. Box modelling seemed a good technique to start with. even though the shape of the spear tip is organic in shape, I saw the base shape as a cube. I started with a cube, moving vertices to the dimensions of edges in the Y and X direction, and extruded where I thought necessary. I then extruded in the Z direction from side view.



Once I was happy with the shape, I mirrored the geometry in the -x and z axis, combined and merged vertices. I deleted the edge loops that connected the 4 shells, that ran in the Y axis. This reduced the edges, in preparation for the cylindrical half. Cylindrical shapes do not need many divisions running in the Y axis to keep their shape. They can be made with as little as 8 divisions. I believe all other edges were needed to keep the shapes created.






After reducing the unnecessary edges from the top half of the spear tip, I counted the edges that would I would need to create the bottom cylindrical half. I counted 26, there fore used a subdivision of 26 to create polygon primitives. The shapes I saw were the outer faces of a Taurus, the inner faces of a Taurus. I used a Taurus to mimic theses shapes as well as extrude for the lip of the stacked 2 stacked Taurus shapes. I combined and merged the vertices for the finished spear tip.







Second attempt of the spear tip.

speartip7There were a lot of  observational details, that I had missed during the first build. The transitional detail,  how one shape would morph into another shape, curved and soft turns. The negative circular shapes also needed closer attention.

Breaking the top half into 4 smaller shapes forced me to consider edge flow and subtle transitions  for each shape. Each shape was considered separately.


speartip8 The first shape that was created was a reverse leaf shape. a radial edge flow expanded out from the spherical negative space. This helped with the transition of the lip, producing a parallel run of faces. A sphere was used as template to line up with the vertices.

I attempted to create this combining the faces of 3 spheres. I also tried using a bend deformer and tried to create the shape using curves. Theses attempts were unsucessful.

The second shape was made separately to the first. The edge flow ran from the tip of the leaf to the centre of the spear tip following the extruded centre line. Parallel faces followed this edge flow. this was to allow a soft,  rounded groove to the extruded centre line, without twisting and deforming the faces attached.


The third piece, edge flow was also considered separately. radial edges expand out from the negative spherical shape, in an opposite direction to the first shape. This edge flow gave the two parallel extrusions a line of faces to transition to.

The 4th piece differed from the first 3 pieces. It was more geometric, simular shape to a triangle, however it had a domed shape, starting from the outer extrusion to the centre. This dome shape was created with the edges in Y axis. Edge reduction was also needed at the top of the tip, where the edges converged. Retaining edge loop was inserted for the soft transition of the extruded lip, into the sloped shelf.



I combined the 4 shapes, not all vertices matched up. I used multi-cut to add loops. Transiting edges were checked in all axis. Once I was happy with the shape I mirrored the geometry in the -x and z axis, combined and merged vertices. I counted the edges that would I would need to create the bottom cylindrical half. I used a Taurus to mimic theses shapes of the bottom half, as in the first example. The end result, represented in images below.

Overall the shapes created in the second attempt look more successful and match the shape of the spear tip closer than the 1st box model version.

Modelling 2, Task 1



The bishop was designed to be a hard smooth model. The model had 6 cylindric indentations, with that in mind I used 12 divisions in the y axis for all primitive shapes.

The bishop has 4 major shape changes, which I will call the base/foot, the neck, the head and the cylindrical indentations.


To construct the main shape of the bishop I firstly experimented with combining primitives. A cylinder was created for the base, the inside shape of a taurus for the neck, the outer bottom half of a taurus, a cone, and the top half of a sphere for the point of the bishop. The normals for the taurus neck were flipped. I bevelled the initial boarder edge of the neck to simulate the sharp turn between the foot and neck and the neck and head of the bishop. These shapes were combined and merged to make the larger form of the bishop.


For the cylindrical indentations, cylinders were used as a template. the bottom of the indentation were larger than the top and scaled, following the measurements taken. The cylinder was rotated from a centre pivot to intersect the head of the bishop. Boolean, (difference) was used to cut into the head and form the shape.  I redirected the edges that were needed to eliminate n-gons and tri’s using edge slide keeping the shape as a priority.

bishop-boolean   boolean

Other processes I had tried was using a curve following the ouster edge of the overall shape and using the revolve function. For the cylindrical indentations I had extruded several faces inward.


The process of building the overall shape with primitives, was successful. However, the cylindrical indentations had lost their shape. I tried several attempts in the polish to keep the shape of the cylindric indentations.

Instead of edge reduction, I added extra edge loops to hold the shape. I also added extra edge loops around the bevel, to restrict the shape from pulling.


Visual Arts (Part 3)

In this blog I will discuss developing gesture to prevent the figure from becoming static. “Draw what the body is doing, not just the body” (Force, Mattesi). Several techniques were prioritised to visualize the movement of the figure. Discovering the s and c curves, looking for rhythm, and determining the weight bearing leg, needed to be established as the foundation of the drawing.

Life Drawing, 06/05/2015 2mins, Graphite on Butches Paper

I learnt to imagine the structure below without blocking in the initial proportions and visualize the gesture of the pose. “Feeling the flow and letting the rhythm drive the eye through the figure” (Drawing Demo, Vilppu). A balance of rhythmic curves assisted in the perceived movement, flowing from one mass to connecting another. “Curved lines are more forceful than straights since they clearly show us directional and applied forces.” (Force, Mattesi)

Life Drawing, 06/05/2015 4mins, Graphite on Butches Paper

When drawing the figure it is important to feel the weight of the body and a sense of how the body moves. Directional force applies onto the next directional force. (Force, Mattesi) Compositionally I believe these drawing succeeded, using the rule of thirds and a triangular arrangement. However several issues have not been resolved. The leg resting on the lower leg does not depict the force or weight of the limb. If I were to exaggerate the movement of the figure that curves over the hipbone, this would emphasize the core force.

Drawing is presenting ideas through line. Gesture, rhythm, force, and mass were explored throughout this process. These ideas could continuously be approved upon through the balance of motivation, thought and practice.


Glen Vilppu , Drawing Demo, 2013, Web, (youtube),‪

Mike Mattesi, 2006, Force: Dynamic life drawing for animators, 2nd edn, Focal Press, Burlington, MA. (PDF Copy),

Visual Arts (Part 2)

In this blog I will discuss Life Drawing and the importance of anatomy research. I have previous training, however the priority of my thought process was challenged to accommodate gesture as a primary concern. To improve gesture drawing, knowledge of anatomy and practice of short drawing was required. In the 1-5 minute poses, there is limited time to correct mistakes, so instinctively being aware of anatomy and building muscle memory was vital. “We can know a prior of things only what we ourselves put into them”(The Blackwell companion to philosophy, Kant)

Research Homework, Anatomy 28/03/2015, Graphite on Paper

Researching anatomy was fundamental to improving in Life Drawing. It provided knowledge of the underlying structure of human form. I used several references Including Michael Hampton, George Bridgman and Uldis Kondrat to examine the human form. Uldis Kondrat’s book focuses on the structure of the form. I explored the planes of individual muscle masses and cross sections to discover what constructs the structure of the human body.

Life Drawing, 22/04/2015 4mins, Graphite on Butches Paper

Bridgman discusses the anatomy to create human forms without compromising on the core mass. “Masses of the head, chest and Pelvis are unchanging” (Bridgman’s complete guide to drawing from life, Bridgeman). In the above drawing, I blocked out form using marks to find the proportions of the body. At this stage my knowledge of anatomy was minimal, and I did not recognize the core masses. If I were to recreate this drawing, I would describe the muscles wrapping around the core masses.

Drawing is a conceptual idea, abstracting from the subject to depict a method of note taking for the artist, and visually communicating the ideas to its audience.


George Bridgman, 2009, Bridgman’s complete guide to drawing from life, Sterling, NY, (PDF copy),

David Bell, on Immanuel Kant, 2002, The Blackwell companion to philosophy, Blackwell Publishing, Oxford, UK.

Uldis Kondrats, 2014, Anatomy for sculptors, Exonicus LLC, US, (Image Reference for anatomy drawings)

Michael Hampton, Figure Drawing.Info (Web), (Image Reference for anatomy drawings)